![]() This level goes back to the puzzle formula and introduces a new mechanic: cloning. In the corridor with the elevator, find the fire alarm next to the door and the fire extinguisher next to the elevator. If you don’t have the can and are stuck on the side of the blueprint, reload the checkpoint to be brought back in front of the generator with the blueprint still marked as collected. Climb the shelves next to the wall and use the can to climb through the open window on the side of the kitchen, behind which is a chess piece. Use the can again to reach the other side of the room. Behind them close to the door you came from is a blueprint. Grab a can of Fieth’s BEANS ™ from the kitchen and use it to get over the shelves on the right and bring the can with you to the other side. ![]() ![]() At the end of the room is an IDEA generator. Right before this room is a fire extinguisher. You will eventually reach a room with lots of shelves. *** Spoiler - click to reveal *** Grab the exit sign and enlarge it to light up the adjacent room and reveal the exit. Put a soda can in the wrong place instead of recycling On the left of it is a garbage can and a recycling bin. Get a can from it and bring it back to the desk room. Past the desk is a waiting room with a vending machine. Right before it is a fire alarm and extinguisher on the wall on the left. ![]() You will arrive at a desk with a computer. This level is, as the name suggests, all about optical illusions but the concepts from the previous level still apply and will be needed to progress. In the next room is a panel with a painted sky and behind it is a blueprint, which is another kind of collectible. Ignore instructions on picture and use the vent for faster/easier reliability. If you start falling down the pit you should immediately pause and return to checkpoint. You can go back to the original location of the cheese to get a new one if you drop it in the pit. Pierce.Ĭomplete each requirement to unlock the specified trophy.Instead of jumping in the pit, use the cheese to get on top of the vents leading across the gap. A new door will have opened up, leading to a room filled with avocados and a message from Dr. If you find all of them, return to Chapter 6 and explore the hallway outside of the bedroom. Scattered throughout the game are hidden blueprints that fill in when you click on them (15 in total). Clicking on it will spawn the player in the room where the title screen is set, allowing them to wander around and interact with several unique items. If you click on all seven constellations, a new option will appear on the main menu. Within each room, if you stand in a specific spot, a clickable constellation will become visible. Hidden in chapters 2-8 are hidden rooms (one per chapter) containing a starry vista. If you place the pieces (only two of which are movable) into a position to checkmate the red king, you will receive an achievement. You will be teleported to a hidden room in Level 8 and placed in front of a chessboard. Load into any level between Level 2 and Level 7 in the reception area, click on the computer monitor that has a chessboard on it. If you collect all of the hidden chess pieces, a hidden area will be unlocked. Scattered throughout the game are hidden red and blue chess pieces that burst into light and disappear when clicked on. Clicking on it causes a sprinkler system to activate in the menu screen. If you click on all fire alarms in the game (clicking once on the alarms in the Clone level counts as activating them, even though they do not appear to be activated until you reload the level), a fire alarm option will appear in the main menu. If you click on any fire alarm in the game it will activate and remain activated for the rest of the playthrough. If you empty all fire extinguishers in the game, from that point onward they will spray flames when clicked on. Fire extinguishers emptied this way are saved as you progress through the game. If you click on any fire extinguisher in the game several times, it will eventually run empty and let out a gasping noise.
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